I wouldn't have any problem doing it under MIT, I just need to verify this doesn't violate other licenses. We need to do some more research on this though as during the time some of the licensing conditions may have changed already. My only concerns is that release of our codes does not violate other open source libraries we are embedding in the codes (theora and perhaps some others). I have to admit that I have not really evaluated which license should be appropriate for this kind of release and I am not well versed in the differences between the licenses. Thanks again for your contributions and thoughts, very helpful! We have to improve the reputation in the first place and we can consider crowdfunding afterwards perhaps for a title after the next one. For the next game we can consider it but I fear that the current audience is not sufficient to justify crowdfunding, especially after all the negative buzz generated by our publisher bitComposer when they filed for bankruptcy and failed to meet the promises to the players. The issue with crowdfunding campaign is that it needs quite a lot of time to prepare well and for a small thing like source codes it wouldn't make sense. assets for Shadows (arts, levels, characters, etc) will be available for price as separated DLCĪs for crowdfunding campaign - yes, we have considered it. C++ source codes to existing engine, tools, editors will be released for free to Ogre community and Shadows players as DLC to current Shadows. Overall, based on your feedbacks and discussions with some other friends I think we will proceed as follows: You are obviously right in many aspects, thanks. Thanks for your contributions and ideas we appreciate it. Sharing your thoughts would be very much appreciated!įor more details about the game itself check here: It can be used for your own projects, whether commercial or non-commercials, fast prototyping with existing assets or to mod existing Shadows. We actually developed more games on it, though the only one worthy mentioning and really completed to release date is Shadows. I am not saying it is the best editor on the world, but it may be one of the best and most universal for Ogre There are further countless functionalities - groups, layers, ragdoll, freezing, trajectory movements, etc Complete art assets in Ogre format (no source files for the assets)Įditor has even support for export into iOS format. Complete C++ source codes to compile your own Shadows version Addtional editors, featuring Grass, Water, Wrecks, Sky, Lightning, Therefore I was wondering if there would be an interest for such thing as source codes and if so - would you be willing to pay for it? It is not going to cost much - rather very symbolic figure especially considering the amount of work we spent for the game, something around price of a new better game, or collector's edition of some games. We still would like to contribute to Ogre Community though and it would be pity to leave all our work gone useless. We consider releasing complete Ogre3D source codes for Shadows: Heretic Kingdoms as we are reworking the entire game into the new technology and we had to abandon the existing source base.
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